Stephanie Iannone
Principle Character Artist @ Romero Games
Baltimore, United States
Summary
I've had the privileged to work on game characters for over 15 years!
With a bachelors in fine arts, I love creating top end believable character models and textures for projects like XCOM, Sid Meier's Civilization, Star Wars and recently, John Romero's new FPS!
My experiences include developing in Unreal Engine, leading character teams, managing external teams, creating documents and pipelines, setting up customization systems, mentoring and assisting production.
Skills
Character ModelingDigital SculptingGame DevelopmentPBR Texturing
Software proficiency

3ds Max

Maya

Photoshop

Substance 3D Painter

Marmoset Toolbag

Unreal Engine

ZBrush

Marvelous Designer

xNormal

FiberShop

MetaHuman Creator
Productions
Video Game
Marvel: Midnight Suns
Year
2022
Role
Co-Lead Character Artist
Company
Firaxis Games
Video Game
XCOM: Enemy Within
Year
2013
Role
Junior Character Artist
Company
Firaxis Games