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Stephanie Iannone
Stephanie Iannone
Principle Character Artist @ Romero Games
Baltimore, United States

Summary

I've had the privileged to work on game characters for over 15 years!
With a bachelors in fine arts, I love creating top end believable character models and textures for projects like XCOM, Sid Meier's Civilization, Star Wars and recently, John Romero's new FPS!
My experiences include developing in Unreal Engine, leading character teams, managing external teams, creating documents and pipelines, setting up customization systems, mentoring and assisting production.

Skills

Character ModelingDigital SculptingGame DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
xNormal
xNormal
FiberShop
FiberShop
MetaHuman Creator
MetaHuman Creator

Productions

    • Video Game
      Marvel: Midnight Suns
    • Year
      2022
    • Role
      Co-Lead Character Artist
    • Company
      Firaxis Games
    • Video Game
      Sid Meier's Civilization VI: Gathering Storm
    • Year
      2019
    • Role
      Lead Character Artist
    • Company
      Firaxis Games
    • Video Game
      Sid Meier's Civilization VI: Rise and Fall
    • Year
      2018
    • Role
      Character Artist
    • Company
      Firaxis Games
    • Video Game
      Sid Meier's Civilization VI - DLC
    • Year
      2017
    • Role
      Character Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM 2: War of the Chosen
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM 2
    • Year
      2016
    • Role
      Senior Character and Environment Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM: Enemy Within
    • Year
      2013
    • Role
      Junior Character Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM: Enemy Unknown
    • Year
      2012
    • Role
      Junior Environment Artist
    • Company
      Firaxis Games